PvP just isen't as much as a controlled environemnt as PvE, where individuality means hardly anything and teamplay is everything.
I prefer to be more self reliant and thus don't care too much for PvP, although I have done quite a bit of it. Factions will open up new end game PvE options which I am looking forward too.
I've won several fighting game tournaments last year in Central and Southern Florida. The way you get better is by constant practice and different opponents. You get alot of people who use top teir characters, but you can tell from the people playing who is actually skilled. One of my friends would often take underappreciated characters to the top and even won a few tournaments.
Im sure those won are in the top guilds play religiously and probably give up a great majority of their time to be one of the top guilds.
IMO, while Guild Wars PvP is far better than alot of other MMO's, etc. There are other games that require more technical skill. GW has WSAD control which is awesome, but your skills are basic, 1-8 keys with a few twich controls (usually interrupts or spikes) all of which is team based. One group can completley devistate another based on their setup so it's never a completley balanced playing field. But that is also what keeps the game random as well, especially in GvG and HA.
In the end, the 100k is just publicity for Guild Wars. The game is called Guild Wars after all :P
Although I think it's strange... considering GvG is just one part of the game.
They should have a devourer slaying contest and whoever brings in the most carapaces over a set period of time gets to play the game comepletely devourer Free.... no more dumb crabster doofuses coming out of the ground. Thats a PvE contest id enter.
Given that Anet has provided certain goals in PvE, missions, bonuses, Titan Quests, etc., it would be nice if there was some way that PvE focused players could garner recognition for doing that. It takes time, preparation, and a good understanding of the environment you will be facing.
Even though I don't PvP much, I have to agree that PvP represents a whole separate level to the game- much better understanding of the skills and their strengths and weaknesses, as well as the ability to react on the fly to the unexpected.
I don't see any way a monetary reward for PvE would work, but I agree that some sort of emote or special, customized item for various accomplishments (finishing FA in SF, All missions + bonuses, all titan quests) would be nice. I just think that anything with real-world application (read- money or anything that could be ebayed) would lend itself to abuse and debasement.
I don't care about the $100,000. But i really want Anet to give us PvE'er a special emote like the one in pvp.
Oh, ffs! What will they give it to you for? 1 million plus exp? Farm bots. Completing all the missions/bonuses? That's called "playing the game" and the reward is the fact that you "finished" it. You already have visible "rewards" for your accomplishments. FoW armor, 15k armor, rare skin weapons, green weapons with distinctive looks.
Yes..thanks for the input..I KNOW that it's GUILD wars.....and I know that it takes more then just casual play to be good and make it to the HoH(hence getting that far can and is a grind too!) .
It's probable a bad idea, but I guess the PvE side is just a grind....I don't NEED recognition...but would be cool to get an emote(good idea on that one!). Yes, I know that the bots would have the most time/xp ....so make it the emote show up once you've finished all missions and bonuses...or have all skills for primary and secondery that your currently set with..I don't know...I would just be cool..thats it...
Ok...keep the flames comeing...I'm fire resistant you know!
So far I've just read the title and that is it. Learn this money rules the world. Tv advertising runs everything. No one wants to sit down at their tv to watch you do pve. We can just play the game for that.
We can however put PvP on tv and the internet to make money from companys that pay advertising. They paid out $100k total. Imagine how much money they made. This is a game but behind it is a business. The better that business does the better the game can be so really it is a good thing for all of us. Players and Anet employees.
Competition sports make lots of money but it is almost all from advertising. Some games have also cosidered this instead of charging monthly fees. Don't be surprised if you see ads in games.
Ok..so how many people actually watch pvp tournaments...as far as I know it was never put on tv....only way you can watch is in game..why do people say it isn't entertaining to watch pve? No one watches Pvp matches for enjoyment. This game isn't about spectators, so the fact that pve isn't appealing to viewers isn't relevent in my opinion. The only spectators are fellow guildwars people..and pvp players get there special emotes..and color coordinated silver/gold rimmed capes....
Guild Wars. That's why PvE doesn't get $100,000. Guilds do, because the game is Guild Wars.
It's called Guild Wars, not PvP Wars. Guilds function in PvE as well as PvP, and there are ways that A-Net could reward Guilds in the PvE environment if they wanted to.
Quote:
Originally Posted by talon
There is no way to have a competition in PvE for money, because there isn't a measure that would show skill.
Untrue. There are many ways to measure skill. Specifically, the skill of a Guild team. In PvP your skill is measured in a percentage ratio of wins vs. losses. In PvE, skill is measured differently. Presently the game only offers two options to measure your skill in a mission, and that is the main objective and the bonus objective. If A-Net wanted to, they could also implement a level of completeness based on mob clearance (89/100 for instance), or how quickly a Guild team completed the mission. Various other aspects could be used as a measure of skill as well. They could even create new, harder, completely unsolable and un-runnable, more complicated missions, specifically for this purpose.
Wether they offered a cash reward, or just an in-game reward, is irrelevent. The point is, the game is called Guild Warsnot PvP Wars, and Guilds could compete in a PvE environment if the game was updated to offer a format for it.
I actually think this wouldn't be a bad idea. Have PVE guilds set up 8 man teams to take on unknown waves of enemies from factions until they die. The team that kills the most waves wins. If they both stop at the same wave, whoever got there faster wins.
Oh, ffs! What will they give it to you for? 1 million plus exp? Farm bots. Completing all the missions/bonuses? That's called "playing the game" and the reward is the fact that you "finished" it. You already have visible "rewards" for your accomplishments. FoW armor, 15k armor, rare skin weapons, green weapons with distinctive looks.
Agreed with you there, but this guy wants REAL LIFE MONEY!!! For playing a game that a very young child can do... So I'll just go get some solo farming builds or show off how me and my friends can start off at Pre-searing and finish the game under a day... Yea this will show great interest in the public's eyes that people want to watch the same thing over and over and over and over and over and over... If you want REAL MONEY for playing a game, then farm the thing to death and start selling "1337" rare weapons, runes, greens, even gold... but then you ruin the game because of rich snobs who like to say they got their FoW armor within a day because they have this extra cash to spend on a game that's real reason is to basically play with other people, such as the people in a guild...
1) You'd need a completely level playing field. After every PvP competition, they do a wipe and reset of rank. I'm betting you wouldn't want your character wiped and reset in any way. So this would probably have to be a new character, either from scratch (level 1 -- in this scenario, it's conceivable that a no-level-cap concept could be tried), midpoint start (say, 10 or so), or auto-level 20 (a UAS scenario?).
Moreso, You'd need a completely new map that no one has been to before, new baddies that no one has had time to set up builds to counter, everyone would have to start from the same relative player state (level, armor, skill availability), there'd have to be several checks and balances to ensure that cheats and hacks cannot be exploited...
You could say that PvP doesn't have this level of a playing field, but it is far more level than the PvE game, and any winning PvP team's strategies are easily adaptible to most teams who know what they're doing, not like gold-dependent PvE.
2) There's conceivably about a million potential participants (there's over that number of copies sold). Even if you sectioned them into teams of 8 (and even then, what is the criteria -- guilds, random, player-constructed?), that's 125,000 teams you'd have to eliminate in rounds. Organization of this would be the equivalent of a monster omnibus of the game world. Devs have a lot of other things they already devote their time to.
3) The dynamic of PvP lends itself well to tournaments and generates good publicity, interest and press that helps spawn new GW devotees. A PvE competition would need some wider-reaching interest factor to make this worth investing money in.
Grenth's Footprint, Sorrow's Furnace and now the new Tombs area, OTOH, provide a wider-ranging bit of addition, and while the rewards aren't monetary, far more people can share in them and they can add a nice bit of customization to your character.
Which isn't too bad. We're comparing apples to oranges, here.